handLeft
Hand is the (left or right) hand metadata pose and controller type of the user avatar.
This is the schema for Hand, the properties of wire object type handLeft.
All wire objects have a set of basic attributes {object_id, action, type, persist, data}. The data attribute defines the object-specific attributes
Hand Properties
| Attribute | Type | Default | Description | Required |
|---|---|---|---|---|
| object_type | string; One of: ['handLeft', 'handRight'] |
3D object type. | Yes | |
| url | string | 'static/models/hands/valve_index_left.gltf' |
Path to user avatar hand model. | Yes |
| dep | string | '' |
Camera object_id this hand belongs to. | Yes |
Entity Properties
| Attribute | Type | Default | Description | Required |
|---|---|---|---|---|
| parent | string | Parent’s object_id. Child objects inherit attributes of their parent, for example scale and translation. | No | |
| position | Position | 3D object position. | Yes | |
| rotation | Rotation | 3D object rotation in quaternion representation; Right-handed coordinate system. Euler degrees are deprecated in wire message format. | Yes | |
| scale | Scale | 3D object scale. | No | |
| visible | boolean | True |
Whether object is visible. Property is inherited. | No |