Temporary Objects: TTL
It’s desirable to have objects that don’t last forever and pile up. For that there is the ‘ttl’ parameter that gives objects a lifetime, in seconds. This is an example usage for a sphere that disappears after 5 seconds.
from arena import *
scene = Scene(host="arenaxr.org", scene="example")
@scene.run_once
def make_timed_sphere():
my_ball = Sphere(
object_id="Ball2",
position=(-1, 1, -1),
ttl=5,
)
scene.add_object(my_ball)
scene.run_tasks()