Physics Settings
Clientside PhysX-based physics system. Required for all physx-* components
Physics Settings Attributes
Attribute | Type | Default | Description | Required |
---|---|---|---|---|
enabled | boolean | False |
Set true to load | Yes |
delay | number | 5000 |
Amount of time in ms to wait after loading before starting the physics. Can be useful if there is still some things loading or initializing elsewhere in the scene | No |
useDefaultScene | boolean | True |
If true, sets up a default scene with a ground plane and bounding cylinder. | No |
throttle | number | 10 |
Throttle for running the physics simulation. On complex scenes, you can increase this to avoid dropping video frames | No |
speed | number | 1 |
Simulation speed multiplier. Increase or decrease to speed up or slow down simulation time | No |
groundCollisionLayers | array | [2] |
Which collision layers the ground belongs to | No |
groundCollisionMask | array | [1, 2, 3, 4] |
Which collision layers will collide with the ground | No |
gravity | vector3 | {'x': 0, 'y': -9.8, 'z': 0} |
Gravity vector in m/s^2 | No |
stats | array | [] |
Where to output performance stats:, panel, console, events (or some combination) | No |