physics
Clientside PhysX-based physics system. Required for all physx-* components
This is the schema for Physics Settings, the properties of object physics.
Physics Settings Attributes
| Attribute | Type | Default | Description | Required |
|---|---|---|---|---|
| enabled | boolean | False |
Set true to load | Yes |
| delay | number | 5000 |
Amount of time in ms to wait after loading before starting the physics. Can be useful if there is still some things loading or initializing elsewhere in the scene | No |
| useDefaultScene | boolean | True |
If true, sets up a default scene with a ground plane and bounding cylinder. | No |
| throttle | number | 10 |
Throttle for running the physics simulation. On complex scenes, you can increase this to avoid dropping video frames | No |
| speed | number | 1 |
Simulation speed multiplier. Increase or decrease to speed up or slow down simulation time | No |
| groundCollisionLayers | array | [2] |
Which collision layers the ground belongs to | No |
| groundCollisionMask | array | [1, 2, 3, 4] |
Which collision layers will collide with the ground | No |
| gravity | vector3 | {'x': 0, 'y': -9.8, 'z': 0} |
Gravity vector in m/s^2 | No |
| stats | array | [] |
Where to output performance stats:, panel, console, events (or some combination) | No |