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Sound

The sound component defines the entity as a source of sound or audio. The sound component can be positional and is thus affected by the component’s position.

More properties at A-Frame Sound.

Sound Attributes

Attribute Type Default Description Required
autoplay boolean False Whether to automatically play sound once set. No
distanceModel string; One of: ['linear', 'inverse', 'exponential'] 'inverse' Sound model. No
loop boolean False Whether to loop the sound once the sound finishes playing. No
maxDistance number 10000 Maximum distance between the audio source and the listener, after which the volume is not reduced any further. No
on string; One of: ['mousedown', 'mouseup', 'mouseenter', 'mouseleave', 'triggerdown', 'triggerup', 'gripdown', 'gripup', 'menudown', 'menuup', 'systemdown', 'systemup', 'trackpaddown', 'trackpadup'] 'mousedown' An event for the entity to listen to before playing sound. No
poolSize number 1 Numbers of simultaneous instances of this sound that can be playing at the same time. No
positional boolean True Whether or not the audio is positional (movable). No
refDistance number 1 Reference distance for reducing volume as the audio source moves further from the listener. No
rolloffFactor number 1 Describes how quickly the volume is reduced as the source moves away from the listener. No
src string   URL path to sound file e.g. ‘store/users/wiselab/sound/wave.mp3’. No
volume number 1 How loud to play the sound. No