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Define entities as a landmark; Landmarks appears in the landmark list and you can move (teleport) to them; You can define the behavior of the teleport: if you will be at a fixed or random distance, looking at the landmark, fixed offset or if it is constrained by a navmesh (when it exists).

Landmark Attributes

Attribute Type Default Description Required
randomRadiusMin number 0 Minimum radius from the landmark to teleport to. (randomRadiusMax must > 0). Yes
randomRadiusMax number 0 Maximum radius from the landmark to teleport to. Yes
offsetPosition vector3 {'x': 0, 'y': 1.6, 'z': 0} Use as a static teleport x,y,z offset. No
constrainToNavMesh string; One of: ['false', 'any', 'coplanar'] 'false' Teleports should snap to navmesh. No
startingPosition boolean False Set to true to use this landmark as a scene start (spawn) position. If several landmarks with startingPosition=true exist in a scene, one will be randomly selected. No
lookAtLandmark boolean True Set to true to make users face the landmark when teleported to it. Yes
label string '' Landmark description to display in the landmark list. Yes