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Camera

Camera is the pose and arena-user component data representing a user avatar.

All wire objects have a set of basic attributes {object_id, action, type, persist, data}. The data attribute defines the object-specific attributes

Camera Attributes

Attribute Type Default Description Required
object_id string   A uuid or otherwise unique identifier for this object. Yes
persist boolean True Persist this object in the database. Yes
type string; Must be: object 'object' AFrame 3D Object Yes
action string; One of: ['create', 'delete', 'update'] 'create' Message action create, update, delete. Yes
ttl integer   When applied to an entity, the entity will remove itself from DOM after the specified number of seconds. Update is allowed, which will reset the timer to start from that moment. No
data Camera data   Camera Data Yes

Camera Data Attributes

Attribute Type Default Description Required
object_type string; Must be: camera camera 3D object type. Yes
arena-user arena-user   Another user’s camera in the ARENA. Handles Jitsi and display name updates. Yes
parent string   Parent’s object_id. Child objects inherit attributes of their parent, for example scale and translation. No
position position   3D object position. Yes
rotation rotation   3D object rotation in quaternion representation; Right-handed coordinate system. Euler degrees are deprecated in wire message format. Yes
scale scale   3D object scale. No