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Build Notes

For All Platforms Debug Notes

  1. Follow the startup project setup.
  2. Edit > Project Settings > Player: Create a meaningful Package Name like com.companyname.appname
    • Company Name: companyname (sample)
    • Product Name: appname (sample)
  3. Edit > Project Settings > Player > Graphics > Video:
    • Always Included Shaders to include:
      • Standard
      • Unlit/Color
      • glTF/PbrMetallicRoughness
      • glTF/PbrSpecularGlossiness
      • glTF/Unlit

Mobile Platforms Debug Notes

  1. Install a good device debug logging package to your project like LunarConsole.

Android Debug Notes

Tested on Android 10 (API 29).

  1. Edit > Project Settings > Player > iOS > Identification: Override default if desired:
    • Package Name: com.companyname.appname (sample)
  2. Edit > Project Settings > Player > Android > Other Settings > Identification:
    • Minimum API Level: at least API 24 (for XR/ARCore).
  3. Edit > Project Settings > Player > Android > Other Settings > Configuration::
    • Install Location to: Automatic or Force Internal.
    • Internet Access to: Require.
    • Write Permission to: Internal.
  4. Switch platform to Android and Build and Run the app to generate the proper Android app data files folder.

iOS Debug Notes

Tested on iOS 15.

  1. Edit > Project Settings > Player > iOS > Identification: Override default if desired:
    • Bundle Identifier: com.companyname.appname (sample)
  2. Edit > Project Settings > Player > iOS > Other Settings > Configuration::
    • Camera Usage Description: something like Using iOS camera for ARENA AR.
    • Target minimum iOS Version: to 11.0.
    • Requires ARKit support: to Yes.
  3. Switch platform to iOS and Build and Run the app to generate the proper iOS app data files folder.