Hand
Hand is the (left or right) hand metadata pose and controller type of the user avatar.
All wire objects have a set of basic attributes {object_id, action, type, persist, data}
. The data
attribute defines the object-specific attributes
Hand Attributes
Attribute | Type | Default | Description | Required |
---|---|---|---|---|
object_id | string | A uuid or otherwise unique identifier for this object. | Yes | |
persist | boolean | True |
Persist this object in the database. | Yes |
type | string; Must be: object |
'object' |
AFrame 3D Object | Yes |
action | string; One of: ['create', 'delete', 'update'] |
'create' |
Message action create, update, delete. | Yes |
ttl | number | When applied to an entity, the entity will remove itself from DOM after the specified number of seconds. Update is allowed, which will reset the timer to start from that moment. | No | |
private | boolean | False |
If true, interactions with this object should not be broadcasted to other clients, but rather sent on private topics | No |
program_id | string | The program_id on private program topics that interactions to be directed to, if the private flag is set true. Ignored if private flag is false. | No | |
data | Hand data | Hand Data | Yes |
Hand Data Attributes
Attribute | Type | Default | Description | Required |
---|---|---|---|---|
object_type | string; One of: ['handLeft', 'handRight'] |
handLeft |
3D object type. | Yes |
url | string | 'static/models/hands/valve_index_left.gltf' |
Path to user avatar hand model. | Yes |
dep | string | '' |
Camera object_id this hand belongs to. | Yes |
parent | string | Parent’s object_id. Child objects inherit attributes of their parent, for example scale and translation. | No | |
position | position | 3D object position. | Yes | |
rotation | rotation | 3D object rotation in quaternion representation; Right-handed coordinate system. Euler degrees are deprecated in wire message format. | Yes | |
scale | scale | 3D object scale. | No | |
visible | boolean | True |
Whether object is visible. Property is inherited. | No |