arena-unity
Unity C# library for editing scenes and creating applications for the ARENA.
- arena-unity Unity repository
Library Usage:
- Open a new or existing Unity project. Unity 2030.3+ supported.
Edit > Project Settings > Player > PC, Mac & Linux Standalone > Other Settings > Script Compilation
:Scripted Define Symbols
to include:SSL
Edit > Project Settings > Player > PC, Mac & Linux Standalone > Resolution and Presentation > Resolution
:Run In Background
set to true.
- You may need to install
git
if it doesn’t come preinstalled on your OS (Windows 10). - Open
Window > Package Manager
and+ > Add package from git URL...
, use this link for the latest:https://github.com/arenaxr/arena-unity.git
or this for a specific version:
https://github.com/arenaxr/arena-unity.git#v0.10.1
- Create an empty GameObject to use as ARENA client root, rename it to something meaningful, like:
ARENA
. - Select the
ARENA
GameObject and pressAdd Component
to add theArenaClientScene
script. - Modify the the inspector variables for the
ArenaClientScene
script to change host, scene, namespace as you wish. - Press Play.
- The auth flow will open a web browser page for you to login, if you haven’t yet.
Runtime (Play)
See operational documentation.