ARENA Message Objects
| Object Message | Description |
|---|---|
| ARENAUI Card | ARENAUI Card. |
| ARENAUI Button Panel | ARENAUI Button Panel. |
| ARENAUI Prompt | ARENAUI Prompt. |
| Box | Box Geometry. |
| Circle | Circle Geometry. |
| Capsule | Capsule Geometry. |
| Cone | Cone Geometry. |
| Cube (deprecated; don’t use) | Cube (=Box) Geometry (deprecated); Supported for Legacy reasons; Please use Box in new scenes. |
| Cylinder | Cylinder Geometry. |
| Dodecahedron | Dodecahedron Geometry. |
| Entity (generic object) | Entities are the base of all objects in the scene. Entities are containers into which components can be attached. |
| GLTF Model | Load a GLTF model. |
| Gaussian Splat | Load 3D Gaussian Splat. |
| Image | Display an image on a plane. |
| Icosahedron | Icosahedron Geometry. |
| Light | A light. |
| Line | Draw a line. |
| OBJ Model | Load an OBJ model |
| Ocean | Draw a wave-form plane. |
| Octahedron | Octahedron Geometry. |
| PCD Model | Load a PCD model. |
| Plane | Plane Geometry. |
| Program | ARENA program data. |
| Ring | Ring Geometry. |
| Rounded Box | Rounded Box Geometry. |
| Scene Options | ARENA scene options. |
| Sphere | Sphere Geometry. |
| Tetrahedron | Tetrahedron Geometry. |
| Text | Display text. |
| Thickline | Draw a line that can have a custom width. |
| Three.js Scene | Load a Three.js Scene (might be THREE.js version-specific; you can see THREE.js version in the JS console once you open ARENA; using glTF is preferred). |
| Torus | Torus Geometry. |
| Torus Knot | Torus Knot Geometry. |
| Triangle | Triangle Geometry. |
| URDF Model | Load a URFD model. |
| Videosphere | Videosphere 360 Video. |
| Camera | Camera is the pose and arena-user component data representing a user avatar. |
| Camera Override | Camera Override is used to re-position and re-pose a client’s camera. |
| Event | Events are ephemeral messages used to send user events like mouse movements or controller actions. |
| Hand Left | Hand Left is the left hand metadata pose and controller type of the user avatar. |
| Hand Right | Hand Right is the right hand metadata pose and controller type of the user avatar. |